
But once they are out in the world, some parasites see others as lesser beings that they must dominate, making them lean into an evil alignment, while others seek to bond with others and learn from them, inclining them towards good and sometimes even lawful. Most parasites are chaotic neutral, as they only possess the bodies and minds of other creatures out of a need to survive. Yet due to their incomprehensible, biological structure, parasites do not age.Īlignment. Parasites reach maturity when they first succeed in a complete Hostile Takeover of a creature, which is usually after one month of being vulnerable in the wild. As such, you must depend on others if you wish to survive.Īge. Because of the frailty of your species, as well as your lowly existence, you do not gain any increase to your stats. You can access Parasite (5e Class) here: (5e_Class)Ībility Score Increase.

However, you may have decided to adopt the name of the first person that became your Permanent Host, or the first town you came across in your travels.ĭue to the limiting nature of your biological structure, you are incapable of choosing any class other than Parasite, which is likewise exclusive to this race. Yet they are always driven by the need to learn and desire to continue gaining more power, all in an effort to stay alive and in control of their little world.ĭue to all parasites being born alone, you have no name. Without a home to return to or other parasites to share their unique experiences with, parasites are nomadic in nature, living a hermetic lifestyle. Thus, they are driven to rise beyond their lowly circumstances and reach a level of being those now below them could only ever dream of acquiring. But upon latching themselves onto a suitable host, they suddenly find that the whole world is against them, so they must either bargain with it, avoid others entirely, or dominate any who stand in their way.Īll parasites are born at the very bottom of life they are small, weak, and dependent on others for survival. Hailing from either dense jungles or the ruthless Underdark, their world is a harsh one, and only the most cunning and cruel of parasites can ever hope to survive beyond their first month. Because of their weak bodies, they are all driven to either hide within others, share the space, or takeover entirely, in an effort to stay above the food chain. It is this feeling of nihilism that drives them towards adventuring, as perhaps in this vast world, they can finally find the meaning they so desire. Yet they do not understand why they were brought into this world just to hop from creature to creature and live out an infinite amount of lives. Parasites are immortal beings, which gives them a myriad of life experiences and plenty of time for introspection. As such, all parasites have a desire to learn and explore the world beyond the hole they hatched in, all in the hope of finding a connection with other creatures. Parasites are born in darkness, silence and isolation, their birth becoming devoid of warmth and education. Jungle dwellers and shadow lurkers, their world is ruthless towards them, so they are ruthless back, surviving solely through the power that they acquire when they take over other creatures.

Though they are physically very vulnerable, they have the potential to live forever, allowing them to experience the passing of the world much more completely than even elves. Just an idea that i thought would make a good game better.Parasites are an enigmatic race of a stretchy, sticky substance. So how about a certain path that would allow us to take control and somehow leads to a master of the hive mind kinda thing that allows the player to control the parasites and those they have turned to brainwashed slaves using the parasites And a psychic connection(hive mind) thing through the parasites? It would make it so there would be a dominant route where player becomes a dominant hive master Who will use the parasites to rule over all, a submissive route where they become a submissive breeding/infection tool for the parasites and a partnership route when they help the parasites to take over everyone as an equal partner. There is already the one that the parasite completely brainwashes us and when we become equals. And maybe even a new route for when the brain parasite is attached to the player. I think it would be much better if you added a battle of the mind kind of game mechanic to the brainwashing with parasite part. Good game but needs more game mechanics in my opinion.
